Friday, April 30, 2021

Early bird extension gives you more time to save on passes to TC Early Stage 2021: Marketing and Fundraising

Startup life, especially in the early innings, is nothing short of hectic. Who wouldn’t love a clone or two to help get everything done? Well, we can’t clone you, but we can give you more time to sign up and save on a pass to TC Early Stage 2021: Marketing and Fundraising on July 8-9.

We’re extending the early bird deadline to Friday, June 4 at 11:59 pm (PT). Sweet! That should help calm the cray-cray and save you $100 on admission to our virtual two-day bootcamp experience. Of course, you don’t need to wait. Buy your pass now while it’s top-of-mind and feel the joy of having one less task on your to-do list.

Not familiar with TC Early Stage? It’s specifically designed to help new startup founders learn essential entrepreneurial skills to build a successful startup. We tap the very best experts in the startup ecosystem, and they deliver actionable insights you can put in place now, when you need them most.

At TC Early Stage 2021, top-tier investors, veteran founders and respected subject-matter experts will lead highly interactive sessions on topics ranging from fundraising and marketplace positioning to growth marketing and content development. Get answers to your burning questions.

Here’s just one example. Rebecca Reeve Henderson, founder and CEO of Rsquared Communication, will hold forth on how to create an effective earned media strategy for your startup. Talk about an essential skill. Want more examples?

  • Mike Duboe, general partner at Greylock will share the latest growth trends in consumer and B2B technology.
  • Sarah Kunst, founding partner at Cleo Capital, will focus on best practices and offer solid advice on how to get ready to fundraise.

We’re announcing more speakers every week, and we’ll share the event agenda soon, so stay tuned.

TC Early Stage 2021: Marketing and Fundraising takes place on July 8-9, and now you have an extra month to save $100. Calm the cray-cray and take one important, business-building task of your to-do list. Buy your early-bird pass to TC Early Stage 2021 before June 4. We can’t wait to see you there!

Is your company interested in sponsoring or exhibiting at Early Stage 2021 – Marketing & Fundraising? Contact our sponsorship sales team by filling out this form.



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Y Combinator-backed Uiflow wants to accelerate no-code enterprise app creation

TechCrunch recently caught up with recent Y Combinator graduate Uiflow, a startup that is building a no-code enterprise app creation service.

If you are thinking wait, don’t a number of companies already do that?, the answer is yes. But what Quickbase, Smartsheet and others are working on isn’t quite the same thing, at least from the startup’s perspective.

Uiflow, a Bay Area-based concern that has been alive for far less than a year, has built an app creation tool that works with whatever backend a large company currently employs, and helps its development team build apps collaboratively. As the startup explained in a public posting, customer developers can import Figma files while their engineers can use existing UI libraries, and product managers can quickly vet an app’s logic.

The service is akin to a “cross between Unity and Figma,” Uiflow says.

Here’s what its own user interface looks like, per a screenshot the company provided to TechCrunch after an interview:

Per Y Combinator, the company has closed a pre-seed round of more than $500,000. The company told TechCrunch that it has been talking to investors lately — as essentially every Y Combinator-backed startup does after their public unveiling —  but appears to be holding off raising more capital until it fully launches self-service of its product; the company may also accelerate its hiring efforts once its self-serve GTM motion is more broadly available.

The startup told TechCrunch that after its Product Hunt launch it picked up around 1,200 signups. It’s vetting the group and letting in some as pilot customers. Those customers currently pay the company, so it has revenue, although the startup is more product-focused at the moment than centered around boosting its short-term revenues.

Uiflow thinks that its target customers are companies with 250 or more workers, the scale at which a company begins to start thinking about its own UI elements. However, Uiflow is talking to companies with 100 to 1,000 customers, it said.

The five-person team is building a service in a market that is more than active at the moment. As TechCrunch has explored, private-market investors are bullish on the no-code space, especially after the COVID-19 pandemic bolstered the pace at which companies large and small moved toward digital solutions. No-code and low-code services came into greater demand as accelerating digital transformation efforts met the market’s general dearth of available developer talent.

TechCrunch has covered the no-code space extensively in recent quarters, given both rising market demand for its products and what seemed to be growing investor demand for shares in startups pursuing the model. All that’s to say that there’s a reasonable chance that we’ll hear from Uiflow soon regarding a fresh capital raise. Let’s see how long that takes.

In the meantime, here’s a photo of the Uiflow team. In 2021-style, it’s a Zoom shot:

From upper left, clockwise: Michael Tildahl, Eric Rowell (CTO and co-founder), Brian Lichliter, Rocco Cataldo and D. Sol Eun (CEO and co-founder). Via the company. 

 



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Pitch your startup to seasoned tech leaders, and a live audience, on Extra Crunch Live

TechCrunch is known for its pitch-offs. We’ve had them in cities all over the world, and heard from hundreds of startups who have shared the story of their company on our stages.

We’re excited to be bringing the pitch-off to Extra Crunch Live.

Anyone in the audience on an episode of Extra Crunch Live can virtually “raise their hand” to be selected to pitch in front of the audience and get feedback from our all-star guests.

On ECL, pitch-off startups will have two minutes to tell us about their company. This is the equivalent of an elevator pitch — imagine running into a VC or potential customer at a tech conference like Disrupt or bumping into them at a park. As such, no visual aids are allowed, including decks, videos, demoes, etc.

Essentially, what can you convey with your words, in a short time frame, to get people to both understand your startup and be excited about it?

This is a critical skill, and we’re creating the space for founders to practice and improve.

I’m amped to have Firstmark’s Rick Heitzmann and Orchard founder Court Cunningham as guests on Extra Crunch Live on May 5. This founder/investor duo know exactly what it takes to deliver a great pitch. Do you have what it takes? You can register here for free!

To be selected for the pitch-off, you must be present in the audience during the live show. Instructions on how to raise your hand will come at the top of the show, so don’t be late!

See you on Wednesday!



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ByteDance CFO assumes role as new TikTok CEO

Eight months after former TikTok CEO Kevin Mayer quit in the midst of a full-court press from the Trump administration against the Chinese-owned social media giant, TikTok finally has a new permanent leader.

ByteDance’s recently-hired CFO Shouzi Chew will be assuming the role as TikTok CEO while still holding the CFO role at its parent organization, the company announced Friday morning. It’s a bold move likely signaling that the company believes that the worst of its tussles with the US Executive branch are over as President Biden has seemed uninterested in picking up former President Trump’s pet project.

Vanessa Pappas, who was serving as interim CEO, will take the role of COO going forward.

“The leadership team of Shou and Vanessa sets the stage for sustained growth,” ByteDance CEO Yiming Zhang said in a press release. “Shou brings deep knowledge of the company and industry, having led a team that was among our earliest investors, and having worked in the technology sector for a decade. He will add depth to the team, focusing on areas including corporate governance and long-term business initiatives.”

Prior to joining ByteDance earlier this year, Chew was an executive at Xiaomi with stints at DST and Goldman Sachs earlier in his career.



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Riot Games updates its Privacy Notice to start developing voice comms moderation

Anyone who has played a video game with voice chat in the past decade knows that there is some risk involved. You might be greeted by friendly teammates, but you may also hear some of the most toxic language you’ve ever heard in your life.

Riot Games, the game developer behind ultra popular titles like League of Legends and Valorant, is thinking hard about this. And taking action.

The developer is today announcing changes to its Privacy Notice that allow for it to capture and evaluate voice comms when a report is submitted around disruptive behavior. The changes to the policy are Riot-wide, meaning that all players across all games will need to accept those changes. However, the only game that is scheduled to utilize these new abilities is VALORANT, as it is the most voice chat-heavy game from Riot.

The plan here is to store relevant audio data in the account’s registered region and evaluate it to see if the behavior agreement was violated. This process is triggered by a report being submitted, and is not an always-on system. If a violation has occurred, the data will be made available to the player in violation and will ultimately be deleted once there is no further need for it following reviews. If no violation is detected, the data will be deleted.

Before we go any further, let me just say that this is a big fucking deal. Publishers and developers have long known that toxicity in gaming is not only a terrible user experience, but it’s actively preventing large swaths of potential gamers from dedicating themselves to it.

“Players are experiencing a lot of pain in voice comms and that pain takes the form of all kinds of different disruption in behavior and it can be pretty harmful,” said Head of Players Dynamics Weszt Hart. “We recognize that, and we have made a promise to players that we will do everything that we could in this space.”

Voice chat often makes games much richer and more fun. Particularly during the pandemic, people are craving more human connection. But in a tense environment like in competitive games, that connection can turn sour.

As a gamer myself, I can safely say that some of the most hurtful experiences of my life have been while playing video games with strangers.

To be clear, Riot isn’t getting specific with how exactly this voice chat moderation will work. The first step is the update to its Privacy Notice, which gives players a heads up and gives the company the right to start evaluating voice comms.

It’s incredibly difficult to police voice comms. Not only do you need to be transparent with users and update any legal documents (which is arguably the easiest step, and the one Riot is taking today), but you must develop the right technology to do this, all while protecting player privacy.

I spoke with Hart and Data Protection Officer and CISO Chris Hymes about the changes. The duo said that the actual system for detecting behavior violations within voice comms is still under development. It may focus on automated voice-to-text transcription, and go through the same system as text chat moderation, or it may rely more heavily on machine learning to actually detect an infringement via voice alone.

“We’re looking at the technologies and we’re trying to land on the one that we want to launch with,” said Hart. “We’ve been putting a lot of time and effort into space and we have a pretty good idea of the direction that we’re going to take. But what we want to do is to have some audio to work with, to better understand if any other approaches that we’re looking at are going to be the best. To do this, we need to be able to process something real, and not just make a good guess.”

To get to that answer as quickly as possible, he added, the first step of updating the privacy notice had to go into effect.

Hart and Hymes also said that some layer of human moderation will be involved to ensure that whatever system is being developed is working properly and can ultimately be rolled out to other languages and other titles, as the system is initially being developed for Valorant in North America.

Advances in machine learning and natural language processing are making that development easier than it was ten, or even two, years ago. But even in a world where a machine learning algorithm could accurately detect hate speech, with all its nuances, there is yet another hurdle.

Gamers, even from one title to the next, have their own language. There is a whole lexicon of words and terms used by gamers that aren’t used in every day life. This adds yet another complication to the process of developing this system.

Still, this is a critical step in ensuring that Riot Games titles, and hopefully other titles as well, become an inclusive environment where anyone who wants to game feels safe and able to do so.

And Riot is careful to understand that developing games is a holistic endeavor. Everything from game design to anti-cheating measures to behavior guidelines and moderation have an effect on the overall experience of the player.

Alongside this announcement, the company is also introducing an update to its Terms of Service with an updated global refund policy and new language around anti-cheat software for current and future Riot titles.



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Cloud gaming service Shadow taken over by OVHcloud founder

Blade, the French startup behind cloud gaming service Shadow, has been acquired by Octave Klaba’s fund following a commercial court order. Klaba is better known as the founder of OVHcloud, a French cloud hosting company. He’s acquiring Blade (and Shadow) through his investment fund Jezby Ventures — not OVHcloud.

Shadow is a cloud computing service for gamers. People can pay a monthly subscription fee and gain access to a gaming PC in a data center. You can connect to this PC from your computer, a smartphone, a tablet or a smart TV. You can see a video stream of what’s happening on the screen and your actions are relayed to the server.

Unlike Google Stadia, Amazon Luna or even Nvidia GeForce Now, you can install whatever you want on your server. You get a full Windows 10 instance so it supports anything from Steam to Photoshop and Excel.

While the French startup has raised over $100 million across multiple funding rounds, the company couldn’t keep up with pre-orders, didn’t generate enough revenue to be self-sustainable and couldn’t find cash to expand its service. Despite attracting 100,000 paid users, Next INpact reported that the company had no choice but to go into administration with the commercial court.

Several companies and group of people submitted takeover bids. In particular, Blade CTO Jean-Baptiste Kempf teamed up with other employees, while Octave Klaba submitted his own offer. Klaba plans to keep all employees except Jean-Baptiste Kempf.

Now, it’s going to be interesting to see how the service changes over the coming weeks. Subscriptions currently start at €12.99 per month in Europe or $11.99 per month in the U.S. It’s unclear whether Shadow will remain available at this price point, how specifications are going to evolve and if the company is going to spin up more servers to attract new clients.



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Sequoia’s Mike Vernal will share how to iterate with tempo at TC Early Stage in July

TC Early Stage is back in July and we have a fantastic lineup in store that’s laser-focused on marketing and fundraising. That includes, but is not limited to, Sequoia’s Mike Vernal, whose portfolio companies include Citizen, PicsArt, Whisper, Threads, Houseparty and more.

Vernal will be leading a discussion on tempo and product-market fit. The chat stems from Vernal’s experience as an investor, sharing the lesser-known keys to success to not only secure early investment, but to use it to secure a later-stage investment.

In essence, tempo is everything. At the earliest stage, investors are looking more at the team than the product, knowing that the likelihood of the product changing and evolving is high. That means that the ability to adapt — including the systems in place to collect feedback and willingness to continue iterating — are incredibly important factors.

Vernal will not only stress the importance of tempo and product iteration (and how it relates to fundraising success), he’ll also share how both enterprise and consumer companies should go about creating these feedback loops with customers and how to iterate quickly.

Vernal joined Sequoia as a partner in 2016. He currently sits on the boards of Citizen, Jumpstart, rideOS, PicsArt, Rockset, Threads and Whisper. Before Sequoia, Mike was VP at Facebook, where he led a variety of product and engineering teams. He co-created Facebook Login and the Graph API.

In other words, he’s seen and participated in success, and has done the work of product iteration himself.

Vernal joins a stellar lineup of speakers at TC Early Stage in July, including Norwest Venture Partners’ Lisa Wu, Greylock’s Mike Duboe and Cleo Capital’s Sarah Kunst, among many others that are soon to be announced.

One of the great things about TC Early Stage is that the show is designed around breakout sessions, with each speaker leading a chat around a specific startup core competency (like fundraising, designing a brand, mastering the art of PR and more). Moreover, there is plenty of time for audience Q&A in each session.

Pick up your ticket for the event, which goes down July 8 and 9, right here. And if you do it before the end of the day today, you’ll save a cool $100 off of your registration.

 



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